Entries for Pushing Pixels – Page 1 of 2 »
Mar 8

New in Trident 1.2 #

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The Trident animation library was born in February 2009 out of the internal animation layer used in Substance look-and-feel over the last three years.

Mar 2

Drinking From The Firehose – Design Inspiration February 2010 #

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Image by maistora Every month this series is tracking the latest design trends and collecting the best examples of modern web designs.

Feb 16

Your application will be with you momentarily #

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Programming user interfaces has many challenges. Fetching the data from remote service, populating the UI controls, tracking user input against the predefined set of validation...

Feb 15

Swing Puzzler #1 #

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I don’t like programming puzzles. If a small piece of code does not do what it appears to be doing after skimming through it, it...


Feb 1

Drinking From The Firehose – Design Inspiration January 2010 #

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Image by Joi Every month this series is tracking the latest design trends and collecting the best examples of modern web designs.

Jan 23

Custom component states in Substance 6.0 #

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Today i’m going to talk about the last big change that went into the next release of Substance look-and-feel – enhanced support for component states.

Jan 13

Animations – footnotes #

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The animation series that was published on this blog last week has been largely the product of reworking the animation layer in Substance look-and-feel and...

Jan 11

Animations – the big picture #

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[Neytiri]

Over the course of this week i’ve talked about movements of physical objects in the real world, and how they can be applied to animating...


Jan 9

Animations 202 – scrolling #

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After seeing how the rules of physical world can be applied to animating colors, it’s time to talk about layout animation.

Jan 8

Animations 201 – color #

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After seeing how the rules of the physical world constrain and shape movements of real objects, it’s time to turn to the pixels.


Jan 5

Animations 102 – changing direction #

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The examples in the previous entry talked about moving from point A to point B in a straight line: Now let’s add one more point...

Jan 4

Animations 101 – from point A to point B #

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Movement is all around us in the physical world. We take it for granted since we see it from the moment we’re born.

Nov 27

Adding Android support to Trident #

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The main goal of Trident project is to provide a general purpose animation library for Java applications.

Nov 2

Flamingo 4.2 official release #

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I am excited today to announce the availability of the final release for version 4.2 of Flamingo component suite (code-named Hiolair).

Oct 22

Extending the Flamingo command buttons #

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The command button component is a central building block for the Flamingo component suite.

Entries for Pushing Pixels – Page 1 of 2 »

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